Plastic components offer a level of design freedom that other materials cannot always achieve. When a game needs shapes that are too detailed for wood or too complex to recreate in cardboard, plastic becomes the ideal choice. From thematic pieces to functional accessories, plastic components help you build interactions and visual moments that strengthen gameplay. Whether you are designing tokens, markers or fully custom shapes, plastic opens the door to components that feel instantly recognizable on the table.

Design

Working with plastic allows for an enormous range of forms. Parts can be molded, sculpted or engineered into nearly any silhouette. Curved surfaces, sharp edges, recessed icons and transparent effects are all possible. Once the shape is decided, you can choose any color you like. We can produce solid colors, translucent effects, glitter-filled pieces or multi-part assemblies. Our team reviews your design together with you, making sure the component works within the limits of injection molding so the final pieces are consistent, high quality and durable.

Custom molds

Most plastic components are produced with materials such as PS, ABS, PP or acrylic, depending on the desired flexibility, clarity and strength. Each material behaves differently in tooling, shrinkage and surface finish, so choosing the right one is an important step. Our engineers evaluate your design and offer guidance on the material that fits the visual and functional purpose of the piece. Once the decision is made, we create custom molds tailored to your component and run test shots to confirm detail sharpness, fit and color accuracy before mass production.

Stock components

Custom components are not the only option. Boda Games has an extensive library of standard plastic parts that you can include in your project. Gems in dozens of shapes and sizes, resource tokens, barrels, crystals, cubes, chips and various utility pieces are all available. These ready-made items can help you save time, reduce tooling costs and still achieve a strong table presence. If you have a theme in mind, we can help you find matching pieces or suggest alternatives that support gameplay in a cost-effective way.

Multi-part assembly

Some components require more than a single molded piece. When your design includes moving parts, snap-fit joints, multiple colors or layered shapes, we can produce the pieces separately and assemble them during production. Our engineers review every part to determine the ideal split line, connection method and tolerance. This ensures that the final pieces are sturdy, cleanly aligned and functional. Whether you need dials, spinners, nested components or multi-color constructions, we help you choose the right assembly method without compromising durability or visual quality.

Re-wood

Boda Games is proud to also offer Re-wood as an option. Re-wood is a sustainable composite made from recycled wood fibers (or sawdust) combined with a safe, non-toxic binding agent. The result is a material that behaves similarly to plastic in injection molding, but with a natural look and feel that resembles wood. It allows us to create detailed shapes using injection molding while reducing the amount of virgin plastic. Re-wood pieces have a natural matte finish and can be produced in a range of colors. It is a great option for publishers who want the detail of plastic with the look and environmental benefits of wood.

Sustainability

Many publishers are looking for ways to reduce plastic usage or make components more sustainable. We can help evaluate alternatives such as recycled plastics, lower-impact material blends or switching certain elements to paper-based components. When plastic is the best choice, we work with you to minimize material waste during tooling and production.

We also offer suggestions for more efficient part geometry and packaging to reduce the overall environmental footprint. Our goal is to help you maintain the quality and gameplay experience you want while making informed, responsible material choices.

Plastic Components gallery